Follow the map of Hollowmere from the meadow to the Mole King's keep. Every stage you clear unlocks the next, and you can replay any of them.
Rune blocks, gems, beetles to stomp and your first power-up.
Low crawlways, swooping bats, spiky hedgehogs and a lift to the high ledge.
Treetop islands, gliding platforms, hopping frogs and logs that drop under your feet.
Spike fields, ruined pillars and a roofed corridor with gems on top.
Slippery ice, an ice cave full of bats and a chain of crumbling logs.
Lava pits, moving platforms over the fire – and the Mole King waiting at the end.
Take an extra hit, and smash wooden crates from below.
Double jump in mid-air, and hold JUMP to glide across big gaps.
Every 100 gems is an extra life, and so is a golden acorn – some are in hidden blocks.
Pip speeds up and slows down smoothly, skids when you turn at full speed, and jumps higher the longer you hold JUMP. Sprint first and you jump further too.
You can still jump a moment after running off a ledge, a jump pressed just before landing still counts, and head-bumps that only clip a corner slide you past it. Lanterns in every stage are checkpoints.
Left and right buttons on one side, JUMP and RUN on the other – slide your thumb from RUN onto JUMP to sprint and jump at once. Prefer not to hold run? Switch to RUN: ALWAYS on the title screen. Keyboards and game controllers work too.
The game is free, has no ads, no in-app purchases and no accounts, and collects no data. It never goes online: your progress is kept on your phone.
No. Pip & the Sunstone plays fully offline and does not use the internet at all.
No. There is nothing to sign up for, and the game collects no personal information. See the privacy policy.
It is made for teens and adults (13+) who enjoy retro platform games: cartoon enemies are stomped or knocked off the screen, with no blood.
Write to help@screenbiz.in with your device model and Android version, or see the support page.
Pip & the Sunstone is made by Screenbiz, New Delhi.